Monday, November 24, 2014
Sunday, November 16, 2014
Special Effects in Animation and Live-Action
My first two term paper scores were 88 and 91; I will not be writing a third term paper.
Monday, November 10, 2014
Special Effects in Animation and Live-Action
Term Paper #3
Outline
Introduction
A.
Methods used to create the water effect.
B.
Believability of the effects.
Body Paragraph
A.
In, Ice Age 4: Continental Drift
- Planning of the visualization of
the ocean surface, referencing from other films, live videos as well as
personal ones.
- A program that simulates ocean
waves was used called the Houdini Ocean Toolkit.
- The department that was
responsible for these effects took into consideration the law of physics and
the possibility of the audience getting “sea-sick/motion sickness.”
- Believability of the
special effect was executed incredibly well.
B.
Evan Almighty
- 3 stages to create a believable journey: 1). Shooting the background
plate and recreating movement on the computer. 2). Fluid simulation. 3). Rendering
stage.
- Although if we weren’t the one with higher power, a 50 feet or so wave
would never just appear out of nowhere in the middle of the city.
-
Highly entertaining and comical but not as believable as the other movie
mentioned before.
Conclusion
- Depending on the type of movie it
is (serious, funny, or scary) there are limits on how believable the special
effects can get.
- Special effects can be very realistic but if
the story requires a being to magically conjure a giant wave, in Evan Almighty,
the effects seem to elude the believability of it.
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